Fast, strong, ruthless. Most common during the Alien Terror Attack, he can move at long distances and overcome steep hills to hunt down their prey. He attacks with claws that poison enemies, and if he manages to kill a human, he leaves an alien embryo within the corpse. The corpse returns to life as a zombie to soon turn into a new, fully-fledged Chryssalid and start the whole cycle over again. Because of this ability, each such alien should be eliminated first, before the plague can get out of control. Heavy Floater. When we first meet him during the attack on the alien base, he will then appear mainly in the UFOs and during the most difficult missions.
In case that a cocoon appears on the battlefield, you must focus all of your remaining soldiers on it so that you prevent the enemy from gaining additional troops. Whenever you are moving through the area that you suspect a Chryssalid might be hiding, you should move with a single soldier only, while putting all the remaining units in Overwatch.
Xcom Enemy Unknown Chrysalids
In contrast to a Sectoid, he is much more resistant to fire, but it's not his strength that is his greatest asset. It can use much more advanced psionic powers than its predecessor: the default Mindfray damage, the Psi Panic that causes panic, and the most dangerous Mind Control. What's worse, Commander Sectoid just loves to take control of XCOM soldiers, so have to kill him as fast as it is possible as soon as we detect him.
If the attack is successful, we can regain control over our soldier by killing the alien commander. The commander of the largest alien ships, a perfect psionic and, unfortunately, very resistant to fire. Like Sectoid Commander, he can use the abilities Mindfray and Mind Control. Unfortunately, this is not the end of his ability. Ethereal is able to attack the soldiers with pure psionic energy: Psi Lance, and use the strongest attack in the game: Rift. He is the number one target.
If we meet this alien, we should fall back on pre-determined positions, or try to kill him in one turn. We can not ever let him carefree attacking our soldiers.
Reaction fire shots against you have a significantly decreased chance to hit. The bonus goes down with each additional reaction shot you face.Chryssalid Soldier (Mk2). Burrowed chryssalids can be revealed by Scanning Protocol or Battle Scanners, otherwise getting too close will cause them to unburrow and possibly charge as a reaction.
Units killed while under the effect of Chryssalid Poison become cocoons that will spawn additional chryssalids. Chryssalid Poison does not go away on its own.
To save a poisoned unit, they must be healed, evacuated from combat, or the mission must be finished. Unlike viper poison, medkits do not prevent Chryssalid Poison, but they will heal it. Chryssalids can and will kill nearby civilians to create new chryssalids.Chryssalid PotentialAbilityEffected RanksChance to Adopt While Active.